![]() Whenever two Civilizations that have denounced one another both complete construction of atomic weapons, both Civilizations enter into Cold War with each other, likely preventing further warfare. Civilizations engaged in World Wars gain Production and lose Culture in every City equal to half that City's total Culture, and gain the ability to train World War exclusive Units. World Wars start between Civilizations that have adopted an Ideology after the World Congress has been founded. Civilizations following either Religion may enter the Holy War for the same bonuses.Ĭivilizations that become too powerful and begin to snowball may become fractured from within, losing large chunks of their power in devastating Civil Wars. ![]() Wars between Civilizations that have founded Religions become Holy Wars, granting bonus Units, Faith, and Favor. Military Units can be bought en masse from the Mercenaries Overview, providing an alternate sink for Gold and allowing Civilizations to field powerful Mercenary Armies. Favor can be spent to Hire Holy Orders or on other bonuses.Ĭontrols over more than half of the world's supply of a Resource Monopolies, which grant bonus Yields on tiles and allow the founding of Corporations, which spread Franchises over Trade routes and grant the controller of the Corporation bonus Gold. State Religions, Piety or Karma, and Holy OrdersĬivilizations can adopt State Religions after discovering Theology, which allows them to convert Faith into Favor based on their current level of Piety or Karma. If your Civilization stops producing Science, it will fall into a Dark Age, leading to increased disloyalty among your Cities and Units and a temporary Culture penalty. Heroic Ages grant powerful bonus effects to your Golden Ages, but are difficult to obtain. Golden Ages are now earned by accumulating Prestige, a new Yield obtained though the Social Virtues system. Social Virtues and Prestige, and Dark and Heroic ages Once you've founded a Government, you can begin to accumulate Authority, which can be spent on Civic Tenets, which grant powerful bonuses to your Civilization. Governments, Authority, and Civic Policies and TenetsĬivic Policies are a new type of a Policy that allow Civilizations to found Governments and gain other effects. ![]()
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